Evo Skarmy Hog Fireball Control is a high-performing Midrange Control deck averaging 3.8 elixir. Victory relies on solid resource management and precision counter-attacks with Hog Rider.
Meta Score
49
Win Rate
69.5%
Battles
82
Avg Elixir
3.8
Usage
0.0%
Card Lineup (8 Cards)
3
Skeleton Army
3
Knight
5
Wizard
6
Giant Skeleton
4
Hog Rider
4
Fireball
2
The Log
3
Tornado
🟢
Best Matchups
Highest win probability against these opponent cards:
1.
Mini P.E.K.K.A
12 Wins/0 Defeats(12 Battles)
Score 100100%
Win Probability
2.
Mega Knight
8 Wins/0 Defeats(8 Battles)
Score 85100%
Win Probability
3.
Dart Goblin
6 Wins/0 Defeats(6 Battles)
Score 68100%
Win Probability
4.
The Log
14 Wins/2 Defeats(16 Battles)
Score 6687.5%
Win Probability
5.
Skeleton Barrel
5 Wins/0 Defeats(5 Battles)
Score 55100%
Win Probability
6.
Witch
12 Wins/2 Defeats(14 Battles)
Score 5585.7%
Win Probability
7.
Goblin Barrel
4 Wins/0 Defeats(4 Battles)
Score 38100%
Win Probability
8.
Rune Giant
4 Wins/0 Defeats(4 Battles)
Score 38100%
Win Probability
9.
Musketeer
4 Wins/0 Defeats(4 Battles)
Score 38100%
Win Probability
10.
Bats
12 Wins/3 Defeats(15 Battles)
Score 3680%
Win Probability
11.
Arrows
20 Wins/8 Defeats(28 Battles)
Score 2571.4%
Win Probability
12.
Battle Ram
6 Wins/1 Defeats(7 Battles)
Score 2185.7%
Win Probability
13.
Golden Knight
6 Wins/1 Defeats(7 Battles)
Score 2185.7%
Win Probability
14.
Ronin
6 Wins/1 Defeats(7 Battles)
Score 2185.7%
Win Probability
15.
Minions
6 Wins/1 Defeats(7 Battles)
Score 2185.7%
Win Probability
🔴
Worst Matchups
Lowest win probability against these opponent cards:
1.
Royal Giant
3 Defeats/0 Wins(3 Battles)
Score 130%
Win Probability
2.
Graveyard
2 Defeats/0 Wins(2 Battles)
Score 00%
Win Probability
3.
Monk
2 Defeats/0 Wins(2 Battles)
Score 00%
Win Probability
4.
Zappies
1 Defeats/0 Wins(1 Battles)
Score 00%
Win Probability
5.
Flying Machine
1 Defeats/0 Wins(1 Battles)
Score 00%
Win Probability
6.
Goblin Cage
1 Defeats/0 Wins(1 Battles)
Score 00%
Win Probability
7.
Archer Queen
1 Defeats/0 Wins(1 Battles)
Score 00%
Win Probability
8.
Magic Archer
1 Defeats/0 Wins(1 Battles)
Score 00%
Win Probability
9.
Bomb Tower
1 Defeats/0 Wins(1 Battles)
Score 00%
Win Probability
10.
Hunter
3 Defeats/1 Wins(4 Battles)
Score 025%
Win Probability
11.
Fisherman
3 Defeats/1 Wins(4 Battles)
Score 025%
Win Probability
12.
Minion Giant
2 Defeats/1 Wins(3 Battles)
Score 033.3%
Win Probability
13.
Royal Ghost
3 Defeats/2 Wins(5 Battles)
Score 040%
Win Probability
14.
Prince
3 Defeats/2 Wins(5 Battles)
Score 040%
Win Probability
15.
Mighty Miner
4 Defeats/3 Wins(7 Battles)
Score 042.9%
Win Probability
📖
How to Play & Match Strategy
Step-by-step game plan to secure victory in the arena
Single Elixir (0:00 - 2:00)1
Patience & Scouting
Play defensively and react to opponent moves. Avoid overcommitting elixir. Use cost-efficient defenses to establish positive elixir trades and identify the opponent counter-cards.
Double Elixir (2:00 - 3:00)2
Pressure Phase & Evolution Timing
Ramp up the pressure with Hog Rider combined with ready Card Evolutions. Force out defensive cards and punish lane commitments.
Overtime & Sudden Death3
Closing the Match & Spell Cycling
Focus on airtight defense. If the enemy tower is low, safely transition into calculated spell chip damage to finish the match.
🛡️Defensive Synergy
Pull heavy tanks into the kill-zone with center placement while keeping support troops alive behind them.
⚡Pro Tip Against Counters
Against heavy Beatdown decks: Immediately pressure the opposite lane with Hog Rider when they invest high elixir in the back!