2.9 Evo Drill Poison Cycle is a high-performing Fast Cycle deck averaging 2.9 elixir. Victory relies on solid resource management and precision counter-attacks with Goblin Drill.
Meta Score
46
Win Rate
63.3%
Battles
98
Avg Elixir
2.9
Usage
0.1%
Card Lineup (8 Cards)
4
Tesla
3
Knight
4
Goblin Drill
1
Skeletons
1
Fire Spirit
4
Goblin Demolisher
4
Poison
2
The Log
🟢
Best Matchups
Highest win probability against these opponent cards:
1.
Guards
8 Wins/0 Defeats(8 Battles)
Score 85100%
Win Probability
2.
Skeleton Barrel
12 Wins/2 Defeats(14 Battles)
Score 5585.7%
Win Probability
3.
Wall Breakers
4 Wins/0 Defeats(4 Battles)
Score 38100%
Win Probability
4.
Electro Dragon
4 Wins/0 Defeats(4 Battles)
Score 38100%
Win Probability
5.
Mega Minion
4 Wins/0 Defeats(4 Battles)
Score 38100%
Win Probability
6.
Goblin Gang
7 Wins/1 Defeats(8 Battles)
Score 3687.5%
Win Probability
7.
Mini P.E.K.K.A
7 Wins/1 Defeats(8 Battles)
Score 3687.5%
Win Probability
8.
The Log
19 Wins/7 Defeats(26 Battles)
Score 2973.1%
Win Probability
9.
Hog Rider
10 Wins/3 Defeats(13 Battles)
Score 1976.9%
Win Probability
10.
Fireball
17 Wins/7 Defeats(24 Battles)
Score 1870.8%
Win Probability
11.
Lightning
13 Wins/5 Defeats(18 Battles)
Score 1472.2%
Win Probability
12.
Sparky
3 Wins/0 Defeats(3 Battles)
Score 13100%
Win Probability
13.
Suspicious Bush
3 Wins/0 Defeats(3 Battles)
Score 13100%
Win Probability
14.
Goblins
3 Wins/0 Defeats(3 Battles)
Score 13100%
Win Probability
15.
Valkyrie
11 Wins/4 Defeats(15 Battles)
Score 1073.3%
Win Probability
🔴
Worst Matchups
Lowest win probability against these opponent cards:
1.
Freeze
4 Defeats/0 Wins(4 Battles)
Score 380%
Win Probability
2.
Graveyard
4 Defeats/0 Wins(4 Battles)
Score 380%
Win Probability
3.
Ram Rider
1 Defeats/0 Wins(1 Battles)
Score 00%
Win Probability
4.
Lava Hound
1 Defeats/0 Wins(1 Battles)
Score 00%
Win Probability
5.
Rune Giant
1 Defeats/0 Wins(1 Battles)
Score 00%
Win Probability
6.
Skeleton King
1 Defeats/0 Wins(1 Battles)
Score 00%
Win Probability
7.
Goblin Curse
1 Defeats/0 Wins(1 Battles)
Score 00%
Win Probability
8.
Minion Giant
4 Defeats/1 Wins(5 Battles)
Score 020%
Win Probability
9.
Mystic Vines
4 Defeats/1 Wins(5 Battles)
Score 020%
Win Probability
10.
Archer Queen
3 Defeats/1 Wins(4 Battles)
Score 025%
Win Probability
11.
Balloon
3 Defeats/1 Wins(4 Battles)
Score 025%
Win Probability
12.
Bandit
6 Defeats/3 Wins(9 Battles)
Score 033.3%
Win Probability
13.
Zappies
2 Defeats/1 Wins(3 Battles)
Score 033.3%
Win Probability
14.
Barbarians
2 Defeats/1 Wins(3 Battles)
Score 033.3%
Win Probability
15.
Three Musketeers
2 Defeats/1 Wins(3 Battles)
Score 033.3%
Win Probability
📖
How to Play & Match Strategy
Step-by-step game plan to secure victory in the arena
Single Elixir (0:00 - 2:00)1
Patience & Scouting
Play defensively and react to opponent moves. Avoid overcommitting elixir. Use cost-efficient defenses to establish positive elixir trades and identify the opponent counter-cards.
Double Elixir (2:00 - 3:00)2
Pressure Phase & Evolution Timing
Ramp up the pressure with Goblin Drill combined with ready Card Evolutions. Force out defensive cards and punish lane commitments.
Overtime & Sudden Death3
Closing the Match & Spell Cycling
Focus on airtight defense. If the enemy tower is low, safely transition into calculated spell chip damage to finish the match.
🛡️Defensive Synergy
Pull heavy tanks into the kill-zone with center placement while keeping support troops alive behind them.
⚡Pro Tip Against Counters
Against heavy Beatdown decks: Immediately pressure the opposite lane with Goblin Drill when they invest high elixir in the back!